Vehicle sound Tutorial (Not a question, tutorial only)

Hello.

since I searched for a solution to implement vehicle engine sound and did not find any good answer I tried to do this and got the result I wanted.

1- from advance vehicle template I migrated engine sounds to my project.

then I created a sound cue and used those sounds like so:

2- and this is my graph in vehicle BP

Thanks saeedc but, if you know you can teach the start a youtube channel. You have helped me a lot of times . Take it as a suggestion from a friend .

I’d like to suggest that you actually don’t need to complicate it so much.

All you need to do is to use a single engine loop sound and use Continuous Modular to adjust pitch.
From the Actor’s blueprint just feed the RPM / MaxRPM to the float parameter. I’ve tried this and it works much more elegantly.

Gear shifts are automatically handled gracefully because RPM drops when gear shifts. It sounded really natural because real car sound is tied to the RPM of the engine.

It was for a mobile game with hdr off which pitch cannot be changed in run time.

Can you show a screenshot of the BP?