Editor crash when I call Stop + SetSequence from the Event Track

Steps to reproduce:

  1. Create a new project using “ThirdPerson” template
  2. Create two new Level Sequences “Anim1” and “Anim2” (with any content).
  3. Open “Anim1” sequence and add new Event track.
  4. Add new key in the middle of sequence and name it as “TestStopEvent1”.
  5. Save this sequence and add it to the level with “AutoPlay” property.
  6. Open level Blueprint and add custom event “TestStopEvent1”.
  7. Use blueprint code:
LevelSequenceActor -> SequencePlayer -> Stop
LevelSequenceActor -> SetSequence ("Anim2")
  1. Save everything and press Play
  2. After the event is called, editor stop responding and then crashed.

It is intended design limitation?

How I should stop the one Sequence in the middle and start to play the second one?

Crash Log is here.

Hey PrivetDime,

Thank you for the detailed bug report. I was able to recreate the issue and have entered a issue report for it. You can follow it here:

https://issues.unrealengine.com/issue/UE-35576