Steps to reproduce:
- Create a new project using “ThirdPerson” template
- Create two new Level Sequences “Anim1” and “Anim2” (with any content).
- Open “Anim1” sequence and add new Event track.
- Add new key in the middle of sequence and name it as “TestStopEvent1”.
- Save this sequence and add it to the level with “AutoPlay” property.
- Open level Blueprint and add custom event “TestStopEvent1”.
- Use blueprint code:
LevelSequenceActor -> SequencePlayer -> Stop LevelSequenceActor -> SetSequence ("Anim2")
- Save everything and press Play
- After the event is called, editor stop responding and then crashed.
It is intended design limitation?
How I should stop the one Sequence in the middle and start to play the second one?
Crash Log is here.