Hello all. Problem is exactly what it says on the tin. I have a room setup and light is bleeding through the seams on just about all my assets.
All lighting is static emissive, with a sphere outside of the room providing exterior lighting and a few rectangular, coloured lights inside. Light-map resolution is set universally to 1024. In this image, the bleeding can be seen at the bottom of the rectangular light and on the seam of the room:
I have read the official guide, and it offers no solution to light bleed save for when using dynamic lighting, which I am not. I have also looked at various other posts on the subject and found no solution.
Thanks in advance to any responses.
asked Sep 04 '16 at 12:17 PM in Using UE4
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