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Lightmass Bleed

Hello all. Problem is exactly what it says on the tin. I have a room setup and light is bleeding through the seams on just about all my assets.

All lighting is static emissive, with a sphere outside of the room providing exterior lighting and a few rectangular, coloured lights inside. Light-map resolution is set universally to 1024. In this image, the bleeding can be seen at the bottom of the rectangular light and on the seam of the room:

alt text

I have read the official guide, and it offers no solution to light bleed save for when using dynamic lighting, which I am not. I have also looked at various other posts on the subject and found no solution.

Thanks in advance to any responses.

Product Version: UE 4.11
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asked Sep 04 '16 at 12:17 PM in Using UE4

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Aured
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avatar image Aured Sep 04 '16 at 02:22 PM

Just an update. I've modified the UVs to create more space between the shells. This has not solved anything. Close to giving up - nothing I am trying is working, and there are no solutions on the internet.

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