Make Blendable Post-Processing Effect NOT shine through other objects
currently I'm using a post-processing effect similar to the one used in this video: https://www.youtube.com/watch?v=IEHxjw6VEMQ
Problem is: it's affecting all objects (even those for which custom depth is disabled) which are overlapping the object with custom depth enabled. For example, the outline is shining through walls.
I already downloaded Tom Looman's material from his tutorial but for some reason my editor freezes when I try to open it. Maybe someone could take the time and explain exactly what I need to do to make it work for only one object.
Thanks in advance, Eric
asked Sep 04 '16 at 02:32 PM in Rendering
Lion032 posted a solution in this thread..
answered Oct 16 '16 at 09:19 PM
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