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Make Blendable Post-Processing Effect NOT shine through other objects

Hi there,

currently I'm using a post-processing effect similar to the one used in this video: https://www.youtube.com/watch?v=IEHxjw6VEMQ

Problem is: it's affecting all objects (even those for which custom depth is disabled) which are overlapping the object with custom depth enabled. For example, the outline is shining through walls.

I already downloaded Tom Looman's material from his tutorial but for some reason my editor freezes when I try to open it. Maybe someone could take the time and explain exactly what I need to do to make it work for only one object.

Thanks in advance, Eric

Product Version: UE 4.12
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asked Sep 04 '16 at 02:32 PM in Rendering

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answered Oct 16 '16 at 09:19 PM

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