Ai using same instance of behavior tree

I’ve set up my character so that when it’s possessed by an AI controller it run a behavior tree and can walk around, it finds a random location and moves to it. It’s like they’re using the same instance and in sync with each other

My problem is when i have two of these AI characters in my world they use the same behavior tree and move to somewhere random but, it’s the exact same location, how can i make them actually move randomly? Also they’re kinda twitchy and sometimes slow when deciding to move to a random location.

It seems you’re suffering from a bug in Blackboard editor that marked newly added keys as “synchronized”. Just go ahead to the BB editor and make sure your BB keys don’t have that flag set.

Cheers,

–mieszko

Yes! It worked, thanks a lot :slight_smile: