How to run UE4 to make it generate call stack in log on crash?

Is there any way to start UE4 Editor with being able to see crash call stack, besides launching UE4 via Debug (F5) in Visual Studio?

It takes too long to start UE4 from VS… If I just open compiled binary, there’ll be no call stack in log files on crash

In order to see call stack on Editor crash you can run

Build MyProjectEditor Win64 Development "D:\Unreal\MyProject\MyProject.uproject" -waitmutex

this command for building your project. After that opening the project in UE4Editor will write call stack into log on editor crash. For my project it is located in D:\Unreal\MyProject\Saved\Logs\MyProject.log

Sure. You have to run it from your command line tool. If you’re from Windows, use cmd.exe

Excuse my asking but how exactly do I run this? I am new to this environment.but am interested in methods for fault finding and analysis. I usually progrram microcontrollers so it is quite different.