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How would I make camera delay, similar to GTA, inside matinee (CGI Shorts)?

How would I make camera delay, similar to GTA, inside matinee? I am working on some CGI shorts inside matinee, and can't seem to find the answer anywhere.

Product Version: UE 4.12
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asked Sep 04 '16 at 10:53 PM in Using UE4

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TrumpetPro
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avatar image saeedc Sep 05 '16 at 03:56 AM

what do you mean camera delay?

slow motion?

avatar image Atekom Nov 09 '17 at 03:53 AM

I'm not exactly sure but I'm thinking you could do it with axis mappings. Probably will need to interpolate (lerp) behind the character if you start moving. Maybe need to use axis values of 1 to -1 with the tick from mapping event and the forward vector of the character together to make a similar setup. I'd like to try and set this up. For testing and a bypass to the click movement in my project I used this:

alt text

Small update this will move the character forward depending on the forward vector of my camera actor (sphere). I also grab the right vector so that I can move left or right relative to the forward camera vector (though you use right, rather than forward). Next will be to possibly setup a timeline over a second or two once you start moving forward so the camera follows with some amount of drag.

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I mean having the camera lag behind the character, and taking maybe a half-second to follow the character's movements.

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answered Sep 07 '16 at 11:08 PM

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TrumpetPro
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