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Players feet going trough movable static mash

My players feet are sinking trough movable mash. Movable mash is elevator. When elevator is picking up speed the character feet are also slowly sinking in to the elevator. I tried make complex simple but no luck. These is noticible big time on mobile but on PC not as much. No one seems to be able answer these one. Would any one have any idea on these problem or some kind of work around.

Product Version: UE 4.12
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asked Sep 05 '16 at 12:35 AM in Everything Else

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avatar image saeedc Sep 05 '16 at 03:53 AM

does its capsule component block the elevator collision type?

avatar image silverfish1000 Dec 06 '16 at 03:03 PM

Yes. Right at the beginning of elevator ride but as soon as it gains speed then the player is sinking trough the mash and a lot of shaking up down going on as well. Some times it will actually fall right trough the mash. These is very noticeable on mobile but not as much on PC. But still noticeable on PC though. I herd about some kinda tha computer error that' s know. Cant calculate for some reason.

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Hey Silverfish,

It might be that your physics is lagging behind. You could fix it by detecting if the player is on the elevator and just setting the player's location relative to the elevator's position. Kinda like how you would do it on a rollercoaster. Just do something like :

 OnTick : Player->GetActorLocation().Z = elevator->GetActorLocation().Z + 50.0;

Translate this to blueprints and it will work :)

Hope this helps,

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answered Sep 05 '16 at 09:47 AM

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avatar image silverfish1000 Dec 06 '16 at 03:07 PM

Ok. Thanks guys. Gonna give it a try. How ever I think these is not simple problem to fix. Its one of computer computing thing I head about. Some computer anomaly. I still need to dig more in to these. The collision doesn't hold up on High speed moving mashes. Thats way i have all my elevator animation set up slow. No fun at all....

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