Crash when using DM debris timeout
After DM debris timeout (around 10 seconds by default) the editor crashes and vanishes.
It happens consistently.
I don't think I'm doing anything odd here. Just trying to make the debris disappear.
asked Sep 05 '16 at 03:02 AM in Bug Reports
I've submitted a ticket for this that you can follow here: https://issues.unrealengine.com/issue/UE-35604
Essentially once the destructible has fractured and the new channel is set will cause the crash. I was able to reproduce it using just this simple setup:
answered Sep 06 '16 at 03:16 PM
Tim Hobson ♦♦ STAFF
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