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What kind of file content will I need to make UI's with UMG?

I hope to hit the ground running when the UMG tool comes out because I'm interested in creating a really interactive UI for my game without having to get into c++, So i m just curious what type of content do you think i should make to use with UMG. For example is it just 2d images and if so what kind of file extension am I looking at and what tool can i easily make them in, hopefully blender. Thanks.

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asked May 25 '14 at 10:40 PM in Blueprint Scripting

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After running the editor (UE4Editor.exe, not the launcher) with the argument -umg. You'll find a new Blueprint entry "Widget Blueprint" under "User Interface".

For the short time I've used it, it contains "containers" and "controls" (based on slate). For each control you can specify a "Slate Widget Style" created using UE4, bind a click event, defining a tooltip, sound event for pressed and hovered and much more :)

Check this screenshot :

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answered Jun 06 '14 at 05:36 AM

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avatar image sandboxgod Jun 06 '14 at 05:48 AM

That looks cool thanks for adding the screenshot. Hopefully Epic can fix the issues I'm seeing with my blueprints (crashing) and then I'll be able to play around in 4.2

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UMG is based on slate, so you might start your search there. Otherwise, hopefully a dev chimes in. I am looking forward to UMG as well. :)

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answered May 26 '14 at 12:18 AM

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