Dark shadows on actor that resized to a puddle
I have a slime actor, when I kill the slime it resize him to a puddle, it works all good and dandy but there a huge shadows on the back side of the slime when it turns to a puddle, even tough the light source is directed at it.
I tried to play with the normal maps but with no avail, not so sure what makes the huge shadow...
asked Sep 05 '16 at 09:39 AM in Blueprint Scripting
Is probably because the actor is casting light onto itself, how did you setup the animation to puddle? Vertex animation? Try turning "cast shadow" off, just to see if that is where the problem comes from.
answered Sep 10 '16 at 01:59 PM
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