Gear VR infrared, proximity sensor commands?
The Gear VR has a small infrared sensor between the eyes which it uses to detect whether or not the headset is being worn currently or not. If not it turns off the screen.
I've seen people use this as a reset trigger, in a Unity project, and I was wondering if anyone knows how to get at it in Unreal 4? Is it classed as an input? Or is there some other function that I can use?
Thanks in advance
asked Sep 05 '16 at 10:35 AM in VR
So I've figured it out! I don't know if this was there the whole time but after searching around I found the Get HMDWorn State Enum. I hooked it up to this little test in my level blueprint and it works just fine.
I'm guessing this will work on other headsets as well. Hope this is helpful to people
answered Sep 20 '17 at 10:31 AM
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