Multiplayer Character(actor) from scratch
I am trying to create my own actor and NOT one from the templates. (Those tutorials I have followed and worked well)
What I did was, I followed the Blueprint Multiplayer tutorial supplied by Unreal. Created a pawn with a cube in it. turned replicate on, on the pawn object root. made some basic blueprinting for a rotation change.
What happens: Changes on the server are visible on the clients but not the other way around.
Is there an elaborate tutorial somewhere for player controlled actor creation for multiplayer? All the tutorials I have seen used the default 3rd person character... which is awsome, but I need just a cube flying around for now :D
asked Sep 05 '16 at 10:36 AM in Blueprint Scripting
Just found a solution, that I couldnt find before:
answered Sep 05 '16 at 11:22 AM
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