Rendering to non HDR, non sRGB RenderTarget in Blueprints
I'm using 4.13 new feature which allows me to render to RenderTarget from a blueprint. It works great most of the time, except for one strange thing.
What I do:
Basically it works OK, however only when HDR option is enabled in RenderTarget settings. The format will be FloatRGBA in this case. But I don't need any HDR, I need regular color, so I disabled HDR. This is where things start to break. Now I see unexpected huge trails behind my moving textures which decay very slowly. I've tried many formats of the RT, but trails persist if HDR is disabled. Enabling HDR makes RT a lot bigger in memory, so not an option.
Corrent version (with HDR)
Wrong version (without HDR)
Which options I need to check if I want simple rendering to non HDR, non sRGB render target since the data in render target is not a regular color, but will be used for further processing?
asked Sep 05 '16 at 10:30 AM in Rendering
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