Tessellation Material bug VR

Hello, is this a known thing ? I’m trying to create a shader that would change scaling of a texture based on distance in vr but it’s giving me super funky visuals. could you try to replicate please ? my setup is:

By the way, this works as intended when the tessellation option is set to “no tessellation”

regards,

Hello inedible.red,

After doing some digging I found that this issue appears to be a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-30278)

Make it a great day

I just found this question after searching for the same issue with VR in 4.13. The URL you provided is dead. Was this considered fixed already? I’m getting strange distortion of the objects near a tessellated texture. I also get strange ghost shadows that are not 3D coherent. It also seems to only happen on the right eye and with Instanced Stereo rendering on.

Thanks for the heads up on the link that I provided. I have fixed the link. You should not be able to check the status of the issue.

Make it a great day

Hi, has this issue returned? I am getting this same problem in 4.19.2.