I have an issue in 4.12 which persists in 4.13. My camera hangs on a spring arm above the pawn. When I start the game, it jumps at 0.0.0 world location instead of hovering above the pawn. In 4.11 was anything okay.
I can’t recognize any absolute location issues, but it must be one. Any help is much appreciated. Thank you.
thank you for the quick response. It was a collision issue, a UI Plane placed between the camera and the pawn. Was set to collide with all dynamic, but worked in 4.11 because it was facing up, towards the camera. Is the collision in 4.13 now calculated doublesided for a plane? Anyway, turned collision off and solved the problem.