Engine version 4.12 & 4.13 camera issue

Hello guys!

I have an issue in 4.12 which persists in 4.13. My camera hangs on a spring arm above the pawn. When I start the game, it jumps at 0.0.0 world location instead of hovering above the pawn. In 4.11 was anything okay.

I can’t recognize any absolute location issues, but it must be one. Any help is much appreciated. Thank you.

4.12 Game just started

4.11 Just fine

Camera settings

Hey ,

I tried on my end to move a RollingBall project from 4.12 to 4.13 and I didn’t see the same issue.

Can you check a couple things in your 4.13 project?

  • Is the TargetArmLength for the SpringArmComponent still set to 500?
  • Is there at any time you change the TargetArmLength?
  • Does your camera collide with anything that may be pushing it to close to the ground?

Thanks.

Hello,

thank you for the quick response. It was a collision issue, a UI Plane placed between the camera and the pawn. Was set to collide with all dynamic, but worked in 4.11 because it was facing up, towards the camera. Is the collision in 4.13 now calculated doublesided for a plane? Anyway, turned collision off and solved the problem.

Thank you for pointing me in the right direction.

Regards,