Is it possible that the installation of the version 4.13 went wrong and now in every project that I start events in the playercontroller blueprint doesn’t fire? After the installation of version 4.13 I tried to create projects in 4.12.5 and the problem remains. But if I launch the Project created before install of the new version everything works fine and I can create events in the playercontroller BP that are working.
Hey ,
I am not experiencing the same issue. Here is what I have setup:
If you can, please post again with more information regarding how you are calling your PlayerController events.
You can also check the following:
- Is your PlayerController class set in the GameMode as PlayerControllerClass?
- Are you correctly casting any reference of PlayerController into your PlayerController class?
- Is there anything that might prevent your PlayerController class from firing an event, such as a condition?
My steps are:
- Create a FPS
- Create a Player Controller BP
- Assign it to Player Controller Class
- In the Player Controller BP I connect BeginPlay Event with PlaySound2D Node
- Assign a sound file
- Launch the game → no sound
If I cut and paste this two nodes in Player Character BP evrything works fine: sound id playing at GameStart. I tried in Player Controller BP button input events, result is the same → the BP print shows no firing signals during gameplay.