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Not a single event firing in the playercontroller blueprint

Is it possible that the installation of the version 4.13 went wrong and now in every project that I start events in the playercontroller blueprint doesn’t fire? After the installation of version 4.13 I tried to create projects in 4.12.5 and the problem remains. But if I launch the Project created before install of the new version everything works fine and I can create events in the playercontroller BP that are working.

Product Version: UE 4.13
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asked Sep 05 '16 at 07:04 PM in Blueprint Scripting

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avatar image ImVawx ♦♦ STAFF Sep 05 '16 at 07:56 PM

Hey Maxwell,

I am not experiencing the same issue. Here is what I have setup:

alt text

If you can, please post again with more information regarding how you are calling your PlayerController events.

You can also check the following:

  • Is your PlayerController class set in the GameMode as PlayerControllerClass?

  • Are you correctly casting any reference of PlayerController into your PlayerController class?

  • Is there anything that might prevent your PlayerController class from firing an event, such as a condition?

avatar image Maxwell Sep 05 '16 at 10:35 PM

My steps are: 1) Create a FPS 2) Create a Player Controller BP 3) Assign it to Player Controller Class 4) In the Player Controller BP I connect BeginPlay Event with PlaySound2D Node 5) Assign a sound file 6) Launch the game -> no sound

If I cut and paste this two nodes in Player Character BP evrything works fine: sound id playing at GameStart. I tried in Player Controller BP button input events, result is the same -> the BP print shows no firing signals during gameplay.

avatar image ImVawx ♦♦ STAFF Sep 06 '16 at 03:23 PM

Hey Maxwell,

I am still not seeing any issue. This is what I have:

alt text

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