Not a single event firing in the playercontroller blueprint

Is it possible that the installation of the version 4.13 went wrong and now in every project that I start events in the playercontroller blueprint doesn’t fire? After the installation of version 4.13 I tried to create projects in 4.12.5 and the problem remains. But if I launch the Project created before install of the new version everything works fine and I can create events in the playercontroller BP that are working.

Hey ,

I am not experiencing the same issue. Here is what I have setup:

If you can, please post again with more information regarding how you are calling your PlayerController events.

You can also check the following:

  • Is your PlayerController class set in the GameMode as PlayerControllerClass?
  • Are you correctly casting any reference of PlayerController into your PlayerController class?
  • Is there anything that might prevent your PlayerController class from firing an event, such as a condition?

My steps are:

  1. Create a FPS
  2. Create a Player Controller BP
  3. Assign it to Player Controller Class
  4. In the Player Controller BP I connect BeginPlay Event with PlaySound2D Node
  5. Assign a sound file
  6. Launch the game → no sound

If I cut and paste this two nodes in Player Character BP evrything works fine: sound id playing at GameStart. I tried in Player Controller BP button input events, result is the same → the BP print shows no firing signals during gameplay.

Hey ,

I am still not seeing any issue. This is what I have: