Where are the locks or a semaphore?
I have a critical section that needs mutual exclusion. Whats the UE way to-do this. The documentation is very sparse on threads and mutxes.
for the super lazy. I just need to know the headers, or the class name. or hell half of a class name.
asked Sep 05 '16 at 08:04 PM in Using UE4
On windows. that would be WindowsCriticalSection.h for FCriticalSection::Lock() and FPlatformProcess::Semaphore()
If you are looking for the definitions of other platforms, try doing a ctrl+shift+f search in visual studio, targeting the whole solution. If you have ue4's source available for searching it will show up in no time.
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