Weird IsInputKeyDown and UMG behaviour
I'm trying to implement a basic window-drag system, and to do that, detect when the mouse button is down and I'm getting some very strange behaviour:
I've tried all possible combinations of SetInputModeGameAndUI and the project input settings related to mouse, and nothing helps.
What is going on here? I just want to reliably detect if the mouse is down.
asked Sep 05 '16 at 08:45 PM in Using UE4
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