How do you reference a Level-to-be-streamed in Blueprint?
I am trying to load and unload stream levels. The node takes a "Level Name" input that is looking for a Name(I think).
Do I just input the exact name as displayed in the level browser? Which is basically the same as it's file name minus the .umap, or do I include the .umap?
asked May 26 '14 at 02:34 AM in Blueprint Scripting
Just specify the name without the umap.
I'm unsure if this version of the level browser was in 4.1 but I believe at some point you will be able to drag the level on to the graph and call functions like load/unload directly from the reference created.
answered May 26 '14 at 03:34 AM
Marc Audy STAFF
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