Build errors from files that do not exist in the project.
I come here today with something that has bugged me for quite a few days now. I'm trying to build the game for a testing shipment and can't. However, out of the 68 errors that it portrays, over 90% are errors from files that do no longer exist. A post from Facebook which I posted today can be found here where more information can be provided: https://www.facebook.com/groups/ue4devs/permalink/540103052854731
this post summed up (with info that hasn't been included in this forum post): - Fix redirectors was executed prior to building and there have been no redirectors found. - These files were deleted from the UE4 Content Browser and then all the references were deleted manually. - None of these results appear in the search Blueprint function (all indexed).
I will also be uploading the log of the build. link text
How can I solve this? Thanks!
asked Sep 05 '16 at 11:03 PM in Packaging & Deployment
Check your UStructProperty and try to correct the error that it's running in to. I pulled out the errors for you that look to be most alarming.
Another thing you can try to do is to move your whole project over from the older project to a newly created project and set it all back up. That should refresh your project files.
Have a great weekend!
answered Sep 09 '16 at 06:53 PM
If there are files showing up in your logs that you no longer have, please make sure they're not being referenced in any code or blueprint. Try to delete your Intermediate and Saved folders and attempt to package again. If you did not modify your configuration at all for the project, you can delete your Config folder too and that'll reset it back to default.
Once you've done all of that, repackage your game and provide me the log if it fails. That should narrow down the warnings that the project is throwing to pin-point exactly what's wrong. However currently, this is what I would focus on in regards to fixing the issues that are currently seen in the logs:
answered Sep 07 '16 at 04:08 PM
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