Widget text won't update?
I create a sort of clock timer for my game using a widget blueprint. I've got a 3 digit time (2:15 for example) with AM or PM following. The digits all update and display properly, but I for some reason the AM/PM does not. In fact it doesn't even display.
If I remove the binding from the AM text, then it displays as it should, but with the binding, nothing is displayed. The "Time of Day" variable I created inside my game mode blueprint is set to AM by default but it still doesn't display a value. Can't figure out what I've missed. Aside from the fact that all the digits are integers and the AM or PM is text, there's no difference between them.
asked Sep 06 '16 at 06:55 AM in Blueprint Scripting
Displaying text need string var, not text var, if i'm right ... Try to convert it before set maybe ? (All my texts are displayed with strings and localization works because of "Make literal Text" -> Text to String)
answered Sep 06 '16 at 07:15 AM
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