[Closed] Bug with navigation system?
With the risk of double posting, I though this should be submitted as a bug report instead of a regular question since there seems to be no solution to the problems. Original question **here**.
I'm having two problems moving a pawn using an AIController. In a custom PlayerController I call
I have a video that shows problem 2 here **video link**.
The question has been closed Jul 11 '14 at 12:34 PM by undercover for the following reason:
The question is answered, right answer was accepted
I've attached a link to at least answer your first question about the player returning to the origination point. This was a known bug that is now fixed in our latest build. This fix will be included with 4.2 when it is released in the next couple of weeks.
However, I am not an AI guy, so it would take a bit to dig into your other problem. Would you be willing to share any info for how you set up the RVO avoidance by posting a screen shot or example project that would allow me to test it in the public 4.1.1 build vs our 4.2 build to see if the problem has been resolved?
P.S. I'm going to close the other thread you had started and link to this post here.
answered May 27 '14 at 07:22 PM
Tim Hobson ♦♦ STAFF
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