Landscape Material Displacement not Blending
Hi there! My current landscape material has a problem. I've added displacement and tesselation using this setup:
Now this setup itself seems to work fine, as long as it is inside the material and gets applied after the Material blends. However, if I want to add it inside the Material Function that is also controlling every other Material attribute that is getting blended, it does only show up in the preview of the Material correctly, but it does not show up in game whatsoever. See, grass area is flat and rocky area is... rocky. Why does it not show up in the game at all?
Here is what I'm connecting to the displacement lerp of the first screenshot inside the function btw:
asked Sep 06 '16 at 02:07 PM in Using UE4
Ok thanks, I've found this tutorial on how to do Landscape Tessellation: https://answers.unrealengine.com/questions/210923/how-to-control-landscape-tessellation-with-distanc.html
I'll post a quick image from the post so you don't have to scrounge the full tutorial,
However, use caution. PN triangles Tessellation sometimes causes cracks. The other alternative is using Parallax Occlusion Mapping (POM). You can find examples of this Inside UE4 Content examples.
Hope this Helps!
answered Sep 07 '16 at 03:31 PM
Oh ok, And your material is looking quite nice! There is a nice tutorial by Lariet that is very similar to what you want to do, it tessellates snow on a rock to only the z axis. . I'll be honest I don't know if this is going to help you, but hey I try.
answered Sep 07 '16 at 05:01 PM
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