I have 2 streaming levels that work on 2 Sphere brushes. However, the spheres disappear 1-2 seconds after loading. I can load them as many times as I want in the game but they disappear shortly after loading every time.
Here is my load/unload code, though I changed it to have the levels unload only on EndOverlap and extended the triggers to cover the entire level but it didn’t help.
http://img.photobucket.com/albums/v129/Decimatus/Answerhub/StreamingLevelsEventGraph.png
Streaming usage is set to SVB Loading and Visibility.
Streaming method is set to Blueprint.