How blend/transition between Animation in blueprint?

I’m new in unreal engine 4 so I’m making some app there is a character animation in every widget button that get press, so I was wondering how to smooth/blend between animation in blueprint, I use pawn blueprint and make custom event so I can trigger it in blueprint, and I was wondering how to smooth/blend it in blueprint?

and is it an easy way possible to make it blend everytime trigger different custom event?
thank you before and sorry if my english is bad >__<

Check out Blend Spaces.

already know that, but is there a way possible using blueprint for transition/blend between animation?

cause there are a lot of button, and sub button, anyway thank you for answering sir :smiley:

sorry for ugly model, it’s my first time modeling character like this >_<

You could have one transition animation and when you click a button the animation blends to the transition animation then into the final animation. That way you only have to worry about blending in/out of the one transition.

I’m really noobs here, but I will try, thank you sir will update later :smiley: