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Failed package by transient.trash

Hey, after some time when I am trying package game I am getting:

LogSceneComponent:Error: Component 'CapsuleComponent /Engine/Transient.None:CollisionCylinder' has 'SphereComponent /Engine/Transient.TRASH_Default_MyNewBaseCharacter_BP_C_0:CollectionSphere' in its AttachChildren array, however, 'SphereComponent /Engine/Transient.TRASH_DefaultMyNewBaseCharacter_BP_C_0:CollectionSphere' believes it is attached to 'Capsule Component /Engine/Transient.TRASH_DefaultMyNewBaseCharacter_BP_C_0:CollisionCylinder' LogSceneComponent:Error: Component 'CapsuleComponent /Engine/Transient.None:CollisionCylinder' has 'SpringArmComponent /Engine/Transient.TRASH_DefaultMyNewBaseCharacter_BP_C_0:CameraBoom' in its AttachChildren array, however, 'SpringArmComponent /Engine/Transient.TRASH_DefaultMyNewBaseCharacter_BP_C_0:CameraBoom' believes it is attached to 'CapsuleCompon ent /Engine/Transient.TRASH_DefaultMyNewBaseCharacter_BP_C_0:CollisionCylinder' LogSceneComponent:Error: Component 'SpringArmComponent /Engine/Transient.None:CameraBoom' has 'CameraComponent /Engine/Transient.TRASH_DefaultMyNewBaseCharacter_BP_C_0:FollowCamera' in its AttachChildren array, however, 'CameraComponent /Engine/Transient.TRASH_DefaultMyNewBaseCharacter_BP_C_0:FollowCamera' believes it is attached to 'SpringArmComponent / Engine/Transient.TRASH_Default_MyNewBaseCharacter_BP_C_0:CameraBoom'

The problem is quite new, everything works in editor, but packaging failing. It seems that some temp folder locks my blueprint. I ve tried to duplicate that blueprint and retarget all reference but it still appears. I also restarted PC :) nothing works... Important is that I am making two other blueprints based on that blueprint and I belive that broke me packaging.(it have been working yesterday)

Product Version: UE 4.11
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asked Sep 06 '16 at 07:07 PM in Packaging & Deployment

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Zwolejo
28 3 4 6

avatar image Rudy Q ♦♦ STAFF Sep 07 '16 at 02:57 PM

Hello Zwolejo,

Could you provide your complete log after failing to build so that I could take a closer look?

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Hello! so I invegistated problem and found that problem is not in that blueprint but in C++ class that is parent of this blueprint. When I commented all attachTo usages, package works fine... I am sure that I used that code for like 2 months i dont have a clue why i started failing now...

 CameraBoom = CreateDefaultSubobject<USpringArmComponent>(TEXT("CameraBoom"));
     //CameraBoom->AttachTo(RootComponent);
     CameraArmLength = MaxCameraDistance;
     CameraBoom->TargetArmLength = CameraArmLength;
     CameraBoom->SetRelativeLocation(CameraZoomedOutVector);
     CameraBoom->bUsePawnControlRotation = true;
     CameraBoom->bEditableWhenInherited = false;
     FollowCamera = CreateDefaultSubobject<UCameraComponent>(TEXT("FollowCamera"));
     //FollowCamera->AttachTo(RootComponent);// , USpringArmComponent::SocketName); 
     FollowCamera->bUsePawnControlRotation = true;
     FollowCamera->bEditableWhenInherited = false; 
     CollectionSphere = CreateDefaultSubobject<USphereComponent>(TEXT("CollectionSphere"));
     //CollectionSphere->AttachTo(RootComponent);
     CollectionSphere->SetSphereRadius(200.f);
     CollectionSphere->bEditableWhenInherited = false;
     
     GetMesh()->bEditableWhenInherited = true;
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answered Sep 07 '16 at 10:49 PM

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Zwolejo
28 3 4 6

avatar image Rudy Q ♦♦ STAFF Sep 08 '16 at 05:30 PM

Hello Zwolejo,

I am happy to hear that you were able to find a solution to your issue. I will be accepting your last post as the answer for this thread. If the issue returns or you still require further assistance with this issue, please feel free to reopen this thread with additional information and I will be happy help.

Make it a great day

avatar image Zwolejo Sep 08 '16 at 08:37 PM

Hi! Thats funny because I didn't found solution. I mean, game is packaging but with that solution I cannot attach any component, so my camera is stack in sky and I dont see anything in game :)

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