3D Scene Capture Cube blurry on movement

Hi,

I’m currently using a Scene Capture Cube to render a scene on a plane, but the texture applied is always blurry when the player/camera is in movement. I tried every compression settings on the RenderTarget and pretty much every post process settings on the camera, and so far nothing removes the blur.

Has anyone found a way to fix this?

Expected results:

Result when close to the plane and moving:

Reference video:
https://ppotn40-hotmail.tinytake.com/sf/OTc1Mzc3XzQwNjY5OTI

Sorry for bothering you, but if you are doing this in C++, do you mind taking a look at my question here https://answers.unrealengine.com/questions/489577/c-scene-capture.html?

It’s no bother really, but I’ll have to say I can’t help you there. We’re talking 3D scene capture here, and not in C++, sorry =(.

Cheers!

Have the same problem, do you find a solution?

Didn’t find a solution so far, sorry. We simply don’t use it anymore.

Turn off Motion blur from your post process effects.

Also, you can turn off anti-aliasing if you still find it blurry.

Go to post process volume, misc, then select “None” on the AA method.

We flushed the idea, but we might get back into it. Thing is, it’s definitely not a good alternative to disable motion blur and/or anti-aliasing in the game. Do you mean disable these options in the 3D Scene Capture Cube’s post process only, or the project in general?

The reason you get the blur is because of motion blur in your level. The way you turn off the motion blur is by going to post process volume(create one if you don’t have one) and go to settings, find motion blur, set the “Amount” to 0. After that, the blur will go away. The reason this happens is because motion blur uses scene depth to decide what should be blurred.