2D Animation State machine Damage event issues

Ok, so I built a 2D animation state machine using an Unreal tutorial. The problem I’m having is when I try to add a hit animation that plays when damage to the player is received. I’ve tried looking at several tutorials and references but none seem to work with the state machine I have set up. Can anyone please help. Here is my current state machine set up. I already have working Jump, death, idle and run states. The death works properly, the character falls and becomes immobile once the his health falls to or below zero. But I can’t seem to create a proper check that plays the animation when damage is received but health remains above zero.