I don’t understand how to use the Kestrelmoon creature Animator in the new Unreal 4.13.
I have tried following the same system as the previous. Where you create a C++ project and using Microsoft Visualizer. Going to My Unreal Projects folder and creating a new Plugin Folder, I went to gethub and downloaded the run-times and unzipped them and copied and pasted the CreaturePlugin folder into the new plugin folder and “Generated Visual Studio Project Files”.
But this does not let me open up a 4.13 version of my 4.12.5 project? I am sure i am jumping into an unnecessary panic but i am just worried that all the work i have done will be rendered obsolete with each patch?
Is there something i am doing wrong? is there a fix incoming? There was a Creature 2D Animator Plugin in the Unreal Marketplace but it is now outdated, will there be a 4.13 version coming that will help?
Perhaps i am missing something… Is anyone else having any trouble with this?
Once again, im sorry if i have just overlooked something…