Event construct in widget start every time

I have character. In the character I put widget.component.
In the event “BeginPlay” I create some widget (Call that “MessageWidget”), and put that widget in the widget.component for 3D widget.
When this happens in the “MessageWidget” start event “Consturct”.

But.
The MessageWidget has another event (Call that - AnotherEvent).
And if I call the AnotherEvent in another Blueprint through reference - MessageWidget everytime run somehow the event “cunstruct”.

And i dont know - its a bug, or its that must works. But I think - you must know about that.

Hello,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints/widgets that may be involved with this issue?

Note: Event construct will be called when ever the widget is either added to the viewport or added to the scene (in the case of a 3D widget)

I had tried. Its works normal.
U may close my wrong q =(
I think - I made a mistake somewhere. Will find that wrong flow =)
Thx for your time