I have character. In the character I put widget.component.
In the event “BeginPlay” I create some widget (Call that “MessageWidget”), and put that widget in the widget.component for 3D widget.
When this happens in the “MessageWidget” start event “Consturct”.
But.
The MessageWidget has another event (Call that - AnotherEvent).
And if I call the AnotherEvent in another Blueprint through reference - MessageWidget everytime run somehow the event “cunstruct”.
And i dont know - its a bug, or its that must works. But I think - you must know about that.