How to make a teleport through a wall?

Hello everyone,

I made a teleport ability for a project, it works as a “blink” over a short distance. My first problem was to avoid getting the character stuck in a wall or fall out of the map. This problem was solved by using a “line trace” function and changing the destination of the blink by switching it to a small distance ahead of any colliding element.
My current issue is to make the blink work through a wall wich width would be shorter than the teleportation distance. Is there a way to make the line trace ignore any colliding object it encounters within its range while leaving a margin at the end to teleport the character within the available space ?

Here is a screen of the actual blueprint for the blink as it is now.