Wrong shadows when scaling an object with VertexNormalWs
Used on the cube from the FirstPersonTempalte
asked May 26 '14 at 11:41 AM in Bug Reports
A number of things are dependent on the bounds of an object. Among them is the shadow map size. World position offset is calculated on the GPU and does no influence the object bounds. This means that in general you should not enlarge an object too far beyond their original size as the object will end up outside it's own bounds, which can cause all kinds of issues including the one you are experiencing here.
Can you inverse the effect? If you import the largest sized version and then shrink it down you shouldn't have any problems.
answered May 26 '14 at 12:46 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here