Using UMG in Slate/Tab?
Is there a possibility to use UMG widgets with slate's SNew() macro? I'd like to create UI for an editor plugin and be able just put a widget from plugin's content folder into the custom Tab. (Of course I could just use Slate exclusively, but being able to spawn a widget instead would speed up my work by a mile.)
Thanks in advance
asked Sep 07 '16 at 08:04 AM in C++ Programming
I had a similar problem, I ended up exposing a function to blueprint, creating the UMG Widget there and then passing that into my function.
Then in my function I am using the TakeWidget() from UWidget to get it in SWidget form and setting this to be in my SWindow 'SlateWin'.
This is with a window that I created and happens during gameplay; so I am unsure how this would work for an editor plugin.
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