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Editor Freeze 4.12.5

Hello, After a day of work I saved my project and closed it normally. On the next day I tried to open the project normally but it sucked every time on 72%. In my log there is only something like a constructor get's constructed and that's all. When I debug it the constructor get's loaded and after a short time the threads 0x5784 - 0x4914 - 0x24c8 getting closed with code 0.

To my code: I have basic c++ classes like character , controller, hud, gamemode and some objects. Then I have my main classes in blueprints. They are as parent to the c++ classes.

I hope someone can help.. It's really important for me. Cheers, Bander

Product Version: UE 4.12
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asked Sep 07 '16 at 09:39 AM in Bug Reports

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TheTrueBander
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avatar image Doug E ♦♦ STAFF Sep 07 '16 at 01:43 PM

Hey Bander-

It sounds like there is a circular dependency or an attempt to access something in your constructor that hasn't been loaded yet. Does the log indicate a specific constructor being loaded? If so can you provide the code for the constructor? If it does not point out a specific constructor can you provide any additional information? Do you get any sort of error or does the splash screen simply stall at 72%? Are you able to launch the project in debug mode from within Visual Studio? If a specific class' constructor is not mentioned, it may be helpful if you could provide the classes that are part of your project.

avatar image TheTrueBander Sep 07 '16 at 01:50 PM

Hello I can provide you the full source because there isn't really much inside. I pm you with the dl link

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Okey I fixed it. It was something related to the gamemode.. I deleted the gamemode and fixed it.

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answered Sep 07 '16 at 01:52 PM

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TheTrueBander
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