How to teleport to a new level in an endlessrunner
Hi, i finished the endless runner (with first person view) tutorial by epic games. Now my question is how can i set a spot or something like that in the floortile blueprint to get to a new level/map (for example the standart map) and have again full control of a first person character ? Greetings FLY.EXE
asked Sep 07 '16 at 12:07 PM in Blueprint Scripting
Is Level streaming what your looking for? That basically involves taking levels and placing them in the main (or persistent) level through Streaming volumes.
Here is the Documentation: https://docs.unrealengine.com/latest/INT/Engine/LevelStreaming/
Or Are you looking to through up a load screen and move on to a new level? For this All I can do is point you to tutorials:
Open level with options: https://forums.unrealengine.com/showthread.php?55693-Open-Level-with-options
Basic "call to functions" https://answers.unrealengine.com/questions/42175/how-to-call-a-function-from-level-blueprint-to-be.html
Calling an event on "Open Level" https://answers.unrealengine.com/questions/241974/open-level-and-call-an-event-in-a-level-blueprint.html
Hope this helps
answered Sep 07 '16 at 02:27 PM
Ok, sorry you had to wait, but I found a very basic answer that could be expanded on. I created a simple trigger, inside a doorway that was referenced in level blueprint.
Then created a second level and popped it's name into the level name inside the level blueprint in the first level.
Then when the character passes through the trigger the character will open the next level listed inside the current level's blueprint. As far as I know the character will spawn wherever you placed a character start. Hope this helps!
answered Sep 11 '16 at 02:51 PM
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