Can I move a Level around with Set Level Transform?

I’d like to achieve a complex scrolling background for a static foreground scene.
I have it set up to constantly move several blueprints to the left and adding new ones outside the camera view to the right.

Now I’m curious if I could do the same with levels instead of blueprints?
Reason being, in a level I can add landscape, use vertex painting etc, plus setting up a scene in a level is much more convenient than doing the same within a blueprint.

Now the problem: “Set Level Transform” seems to be only updated before initialization but won’t do anything once it is already visible.

Am I missing something or is it just not intended to offset a level once it is loaded in?

Hello
I just saw the same behaviour with my tests. (same use case of you)
Do you have find a solution today ?
regards