Emissive Lighting only in indirect bounces?

Hi,
I’m trying to set up a mesh with emissive lighting in a scene. I checked off indirect lighting (“Num of Indirect Bounces =0”). But no lighting (direct bounces) is coming from the object, only seeing the glow from emissive material.
Is this intended?
When I put a point light into the scene I get light. I would like the emissive object behave the same way. Is this possible?
I checked the box for “Use emissive for stativ lighting”.
Thanks and regards.

Hi egalegal,

This is expected since emissive as static lighting generates a single bounce of indirect light based on the emissive intensity. When you disable indirect bounces you have just disabled the light that is baked for emissive as static lighting.

The emissive material is not a light source except for static lighting when enabled, so since it isn’t an actual light source like Spot/Point/Directional lights it won’t work like those.

I hope that helps.

Tim