Delay in Flip-Flop

Hi There! Could someone help me understand (I pulled this BP off of Unreal Forums) why the FlipFlop construct has a bit of a delay here?

This is a BP for a door and when ‘E’ is pressed it opens. However, when pressing ‘E’ again, the audio plays but there is a 2-3 second delay before the door actually ‘closes’.

Can you show the Timeline in the Timeline Editor?

Hi ,

mcmatze is, I believe, on the correct track. If you look at your timeline, make sure that you have “Use last keyframe” set to true, additionally, make sure that the total length is to the end of your door animation cycle/movement cycle. So if you have the movement at 1 second, set the total length to 1 second or as long as you want the door movement to continue. If you have it set to 5 and you are not using the last keyframe, it will continue to play through the 5 seconds, so the delay you are seeing is actually the timeline running through the last few seconds before hitting the actual change in timeline you have set up.

Thank you McMatze & ! You were absolutely right with the timeline issue. I can’t believe I didn’t notice that. Thank you so very much!

This is 100% resolved!

Thank you again!