Found invalid data while decoding

MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Max\Documents\Unreal Projects\MyProject2\LOPG.uproject
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is I:\Программы\UE4\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.09.07-21.54.11.txt
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: I:\Программы\UE4\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\Max\Documents\Unreal Projects\MyProject2\LOPG.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“I:\Программы\UE4\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Co
ok-2016.09.07-21.54.11.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: LOPG
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(1600109656) SRandInit(1600109660).
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.54.38:247][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.54.41:762][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.54.42:363][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Max/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.54.42:468][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.17:722][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.17:819][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.17:917][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.18:446][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.18:495][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.18:573][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.18:616][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.18:665][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.18:712][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.18:749][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.18:819][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.18:911][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.18:911][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.18:952][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.19:139][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.19:186][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.19:267][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.19:333][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.19:396][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.19:397][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.30:691][ 0]LogCook:Display: Max memory allowance for cook 8192mb
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.55.30:692][ 0]LogCook:Display: Mobile HDR setting 1
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.56.02:903][ 0]LogCook:Display: Done creating registry. It took 32.21s.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.56.04:077][ 0]LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:…/…/…/Engine/Content ini setting was out of date
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.14:413][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thu
MainFrameActions: Packaging (Windows (32-bit)): mb.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.14:584][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.14:775][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.15:557][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.15:664][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.15:947][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.16:016][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.16:300][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.16:375][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.16:706][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.16:802][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Componen
ts.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.17:162][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.17:304][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFu
MainFrameActions: Packaging (Windows (32-bit)): nctions02/ScreenResolution.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.17:699][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.17:770][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.18:008][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.18:095][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.18:233][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.18:271][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.18:469][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.18:512][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.19:163][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.19:226][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.19:497][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.19:609][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:690][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:715][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:727][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:728][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:736][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:759][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:774][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:775][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:789][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:790][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:795][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:796][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:807][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:807][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:813][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:854][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:856][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.24:866][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.30:798][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.30:830][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.30:834][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.30:844][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:026][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:447][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:450][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:454][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Music → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:458][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:459][ 0]LogCook:Display: Cooking /Engine/EngineSounds/SFX → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:461][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:461][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:463][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:463][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:465][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:466][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:470][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:471][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:472][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:474][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:479][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:486][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:615][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:615][ 0]LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:617][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:620][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:673][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:674][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:677][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:677][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Camera/CineMat → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:693][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:699][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:703][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:740][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:744][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:745][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:749][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:785][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:790][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:792][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:799][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:799][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:807][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:822][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:829][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:830][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslationHandle → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:858][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:861][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:929][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:931][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandle → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:935][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:937][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/StretchingHandle → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:942][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:948][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:985][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:987][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:991][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:992][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:996][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.31:997][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:043][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:062][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:066][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:067][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:071][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:073][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/JointSphere → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:077][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:078][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:084][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:086][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:091][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:092][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/M_ContentWindow → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:149][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:151][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/SelectionBarMesh → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SelectionBarMesh.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:155][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SelectionBarMesh.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:156][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/CloseButtonMesh → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/CloseButtonMesh.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:161][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/CloseButtonMesh.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:162][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:165][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:167][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:171][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:197][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:211][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:211][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:214][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:215][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:223][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:223][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:225][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:249][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:254][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:255][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:257][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:258][ 0]LogCook:Display: Cooking /Paper2D/DummySprite → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:262][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:263][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:295][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:295][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:324][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:325][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:338][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:397][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:403][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:601][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:603][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.32:604][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.33:283][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.33:284][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.33:288][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.33:288][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.33:333][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.33:336][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.33:337][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.33:340][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.33:370][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.33:372][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cube → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.33:382][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.33:384][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Sphere → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.33:448][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cone → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.33:454][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.33:762][ 0]LogCook:Display: Cooking /Engine/BasicShapes/BasicShapeMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.33:775][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.33:882][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:024][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:051][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:126][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:143][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:318][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:323][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:340][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cube → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:344][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:345][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:355][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasse
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:360][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:372][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:433][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:437][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:441][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:450][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:505][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:509][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.34:517][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
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MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.35:991][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.36:032][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.36:033][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.36:035][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.36:036][ 0]LogCookCommandlet:Display: GC…
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:583][ 0]LogCook:Display: Cooking /Game/sounds/hitSolid1 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/hitSolid1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:586][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/hitSolid1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:621][ 0]LogCook:Display: Cooking /Game/sounds/hitEnemy1 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/hitEnemy1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:624][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/hitEnemy1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:632][ 0]LogCook:Display: Cooking /Game/sounds/grab → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/grab.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:634][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/grab.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:637][ 0]LogCook:Display: Cooking /Game/sounds/footstep4 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/footstep4.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:639][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/footstep4.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:642][ 0]LogCook:Display: Cooking /Game/sounds/footstep3 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/footstep3.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:644][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/footstep3.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:647][ 0]LogCook:Display: Cooking /Game/sounds/footstep2 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/footstep2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:649][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/footstep2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:667][ 0]LogCook:Display: Cooking /Game/sounds/footstep1 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/footstep1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:864][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/footstep1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:866][ 0]LogCook:Display: Cooking /Game/sounds/fllight2 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/fllight2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:869][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/fllight2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:892][ 0]LogCook:Display: Cooking /Game/sounds/fllight → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/fllight.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:895][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/fllight.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:898][ 0]LogCook:Display: Cooking /Game/sounds/door → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/door.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:907][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/door.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:929][ 0]LogCook:Display: Cooking /Game/sounds/dieEnemy2 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/dieEnemy2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:932][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/dieEnemy2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:949][ 0]LogCook:Display: Cooking /Game/sounds/dieEnemy1 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/dieEnemy1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.43:951][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/dieEnemy1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.44:011][ 0]LogCook:Display: Cooking /Game/sounds/close1 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/close1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.44:014][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/close1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.44:016][ 0]LogCook:Display: Cooking /Game/sounds/break1 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/break1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.44:019][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/sounds/break1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.44:031][ 0]LogCook:Display: Marking …/…/…/Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.44:853][ 0]LogCook:Display: Cooking /Game/SAW/girl/start → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/start.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.44:994][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/start.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.44:995][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawTalkNormal_Mat → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawTalkNormal_Mat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.45:000][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawTalkNormal_Mat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.45:047][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawTalkNormal → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawTalkNormal.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.45:050][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawTalkNormal.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.45:050][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawNormal_Mat → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawNormal_Mat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.45:054][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawNormal_Mat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.45:096][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawNormal2 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawNormal2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.45:213][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawNormal2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.45:253][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawCalmTalk → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawCalmTalk.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.45:256][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawCalmTalk.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.53:885][ 0]LogShaderCompilers:Warning: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 0.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.53:886][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawCalm → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawCalm.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.53:888][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawCalm.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.53:967][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawAnnoyed → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawAnnoyed.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.53:970][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawAnnoyed.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:014][ 0]LogCook:Display: Cooking /Game/SAW/girl/sawAngry → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawAngry.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:016][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/girl/sawAngry.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:142][ 0]LogCook:Display: Cooking /Game/SAW/saw4 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/saw4.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:164][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/saw4.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:236][ 0]LogCook:Display: Cooking /Game/SAW/saw3 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/saw3.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:240][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/saw3.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:362][ 0]LogCook:Display: Cooking /Game/SAW/saw2 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/saw2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:366][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/saw2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:446][ 0]LogCook:Display: Cooking /Game/SAW/saw1 → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/saw1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:451][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/SAW/saw1.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:482][ 0]LogCook:Display: Cooking /Game/props/wall_2side_1_4Texture → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/wall_2side_1_4Texture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:487][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/wall_2side_1_4Texture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:492][ 0]LogCook:Display: Cooking /Game/props/wall_2side → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/wall_2side.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:497][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/wall_2side.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:561][ 0]LogCook:Display: Cooking /Game/props/wall_1side_1_4Texture → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/wall_1side_1_4Texture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:564][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/wall_1side_1_4Texture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:566][ 0]LogCook:Display: Cooking /Game/props/wall_1side → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/wall_1side.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:586][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/wall_1side.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:648][ 0]LogCook:Display: Cooking /Game/props/toilet → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/toilet.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:651][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/toilet.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:721][ 0]LogCook:Display: Cooking /Game/props/table → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/table.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:725][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/table.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:730][ 0]LogCook:Display: Cooking /Game/props/strange → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/strange.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:791][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/strange.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:968][ 0]LogCook:Display: Cooking /Game/props/pot → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/pot.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:972][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/pot.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:975][ 0]LogLinker:Warning: Can’t find file ‘/Game/FirstPerson/Meshes/BaseMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:975][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FirstPerson/Meshes/BaseMaterial’: Can’t find file ‘/Game/FirstPerson/Meshes/BaseMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:976][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FirstPerson/Meshes/BaseMaterial’ while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.54:976][ 0]LogUObjectGlobals:Warning: Failed to load ‘C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset’: Can’t find file for asset ‘/Game/FirstPerson/Meshes/BaseMaterial’ while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/m
ixer.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:010][ 0]LogLinker:Warning: Can’t find file ‘/Game/FirstPerson/Meshes/BaseMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:010][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FirstPerson/Meshes/BaseMaterial’: Can’t find file ‘/Game/FirstPerson/Meshes/BaseMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:010][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FirstPerson/Meshes/BaseMaterial’ while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:011][ 0]LogUObjectGlobals:Warning: Failed to load ‘C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset’: Can’t find file for asset ‘/Game/FirstPerson/Meshes/BaseMaterial’ while loading C:/Users/Max/Documents/Unreal Projects/MyProject2/Content/props/m
ixer.uasset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:014][ 0]LogLinker:Warning: Can’t find file ‘/Game/FirstPerson/Meshes/BaseMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:015][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FirstPerson/Meshes/BaseMaterial’: Can’t find file ‘/Game/FirstPerson/Meshes/BaseMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:016][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/FirstPerson/Meshes/BaseMaterial’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:016][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FirstPerson/Meshes/BaseMaterial’: Can’t find file for asset ‘/Game/FirstPerson/Meshes/BaseMaterial’ while loading NULL.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:291][ 0]LogCook:Display: Cooking /Game/props/mixer → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/mixer.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:296][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/mixer.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:320][ 0]LogCook:Display: Cooking /Game/props/key → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/key.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:362][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/key.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:367][ 0]LogCook:Display: Cooking /Game/props/hexagon → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/hexagon.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:375][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/hexagon.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:513][ 0]LogCook:Display: Cooking /Game/props/hand → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/hand.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:517][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/hand.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:523][ 0]LogCook:Display: Cooking /Game/props/FlowerCutted → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/FlowerCutted.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:530][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/FlowerCutted.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:536][ 0]LogCook:Display: Cooking /Game/props/DryFlower → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/DryFlower.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:545][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/DryFlower.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:615][ 0]LogCook:Display: Cooking /Game/props/chair → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/chair.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:634][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/chair.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:866][ 0]LogCook:Display: Cooking /Game/props/cactus → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/cactus.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:870][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/cactus.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:978][ 0]LogCook:Display: Cooking /Game/props/cabinWalls → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/cabinWalls.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.55:983][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/cabinWalls.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.56:060][ 0]LogCook:Display: Cooking /Game/props/cabinDoor → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/cabinDoor.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.56:064][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/cabinDoor.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.56:070][ 0]LogCook:Display: Cooking /Game/props/bag → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/bag.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.56:074][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/bag.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.56:237][ 0]LogCook:Display: Cooking /Game/props/arcade → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/arcade.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.56:241][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/arcade.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.56:280][ 0]LogCook:Display: Cooking /Game/props/apple → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/apple.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.56:283][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/props/apple.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.56:327][ 0]LogCook:Display: Cooking /Game/materials/decals/blood4_Mat → C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/LOPG/Content/materials/decals/blood4_Mat.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-15.57.56:364][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Max/Documents/Unreal Projects/MyProject2/Saved/Cooked/Wi (post truncated)

MrDrNose769,

Thank you for providing me with your logs. Could you please try to delete your Intermediate and Saved folders, then try to make sure all of your code/blueprints do not reference those missing files listed in the error logs. Then go ahead and package once again. If it fails, could you please upload your output error logs as a .txt file?

 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:367][  0]LogInit:Display: Warning/Error Summary (Unique only)
 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:368][  0]LogInit:Display: -----------------------------------
 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:368][  0]LogInit:Display: LogShaderCompilers:Warning: ShaderCompileWorker terminated unexpectedly!  Falling back to directly compiling which will be very slow.  Thread 0.
 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:368][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/FirstPerson/Meshes/BaseMaterial'
 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:369][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FirstPerson/Meshes/BaseMaterial': Can't find file '/Game/FirstPerson/Meshes/BaseMaterial'
 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:369][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading C:/Users//Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset.
 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:370][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'C:/Users//Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset': Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while 
 MainFrameActions: Packaging (Windows (32-bit)): loading C:/Users//Documents/Unreal Projects/MyProject2/Content/props/mixer.uasset.
 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:383][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading NULL.
 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:383][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/FirstPerson/Meshes/BaseMaterial': Can't find file for asset '/Game/FirstPerson/Meshes/BaseMaterial' while loading NULL.
 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:384][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/firstpersonbp/Blueprints/girl/screamerStand_Mat.screamerStand_Mat for platform PCD3D_SM5, Default Material will be used in game.
 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:384][  0]LogInit:Display: LogMaterial:Warning:    (Node TextureSample) TextureSample> Missing input texture
 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:385][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/firstpersonbp/Blueprints/girl/screamerStand_Mat.screamerStand_Mat for platform PCD3D_SM4, Default Material will be used in game.
 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:385][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/asdf/pixels'
 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:385][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/asdf/pixels': Can't find file '/Game/asdf/pixels'
 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:386][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/asdf/pixels' while loading C:/Users//Documents/Unreal Projects/MyProject2/Content/materials/pixels_InstHD.uasset.
 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:387][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'C:/Users//Documents/Unreal Projects/MyProject2/Content/materials/pixels_InstHD.uasset': Can't find file for asset '/Game/asdf/pixels' while loading C:/Users//Documents/Unreal Projects/MyProject2/Conten
 t/materials/pixels_InstHD.uasset.
 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:388][  0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/asdf/pixels' while loading NULL.
 MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.09.07-16.01.53:388][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/asdf/pixels': Can't find file for asset '/Game/asdf/pixels' while loading NULL.