How do I 'add force' to an 'actor'?

Hello,

I’m trying to add force to my asteroid actor. Is there a way to reference its primitiveComponent?

Thanks.

Hey Glenn1990,

You need to get the Mesh Component of the Actor. So link the variable to the Mesh of your Asteroid Actor.

Let me know if that works.

Peace

Hi Glenn1990,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.