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Media Framework on iOS?

I've been trying to utilize an AR plugin to recognize markers and spawn a video player relative to which marker it was viewing. I got the video player, scrubbing and all to work on Windows and Mac but when I try to package to an iPad the video doesn't work. The media texture is being controlled through UMG if that helps at all.

At first I thought it was an issue with the plugin I was using but, everything relating to the plugin works as it should on all platforms. The only possible issue I could imagine is that maybe the Media Framework doesn't support iOS yet, is that true? I've tried using both MP4 and MOV formats (which both work on Windows and Mac so I don't think it's a video format issue).

Product Version: UE 4.11
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asked Sep 07 '16 at 05:45 PM in Packaging & Deployment

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Huogo
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https://answers.unrealengine.com/questions/308362/play-a-video-in-ios-49.html

Someone helping me found this, which worked for getting the video to display again. Now I just need to get audio working with the videos again. It seems that iPad is actually just incredibly picky about the resolution sizes too. I tried keeping the resolution at 1920x1080 when I did the conversion to iPad MP4 and it still didn't work (so be sure to use that resolution, or possible a resolution following the same ratio).

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answered Sep 07 '16 at 07:19 PM

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Huogo
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