Project Launcher fails but packaging itself works.
I'm using a source build 4.12.5.
I attached the ProjectLauncher log.
"Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Project 'C:/Game Engines/UnrealEngine/' does not exist"
This is the error I get in the "Launching UAT" section when I try to launch my profile.
It says the directory of the engine I built "does not exist" yet the error call stack is displaying from within the directory it says does not exist....
I can package the project fine manually with no trouble, so I'm confused.
asked Sep 07 '16 at 08:14 PM in Packaging & Deployment
I feel a bit silly, my Project Launcher custom profile wasn't set to my game project, it must have not saved when I used version control or closed my project or something like that, because the launcher profile worked before so I obviously did have it set to my game project before.
I just had to point to my game project.
If people are wondering, it's at the very top "Which project would you like to use?" and a dropdown menu where you find your game project's .uproject file.
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