[Closed] What is the lifetime of IOnlineSubsystem and it's SessionInterface?
What are the lifetimes of these online system objects? I'm working on a basic lobby manager class, and looking at ShooterGame for some examples. ShooterGame is constantly checking to see if they are valid. If I check once during initialization, can I be guaranteed that they will be around for the lifetime of my GameInstance object?
The question has been closed Sep 07 '16 at 08:19 PM by AndrewHurley for the following reason:
The question is answered, right answer was accepted
ShooterGame is just being safe with the validity checks. It's always possible that a call to
The pattern for the standard OSS implementations is to create their interface objects (including the session interface) in their
answered Sep 07 '16 at 08:19 PM
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