Hey Guys, I get an Error while Packaging my game. I cant understand everything from the Log, so I need your help please. The last part of the log is this: (the whole log is very long)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.31:998][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.31:998][ 0]LogInit:Display: Warning/Error Summary (Unique only)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.31:998][ 0]LogInit:Display: -----------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.31:999][ 0]LogInit:Display: CookResults:Error: Error Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür1.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.31:999][ 0]LogInit:Display: LogCook:Error: Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür1.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.31:999][ 0]LogInit:Display: CookResults:Error: Error Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Material_001.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.31:999][ 0]LogInit:Display: LogCook:Error: Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Material_001.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:000][ 0]LogInit:Display: CookResults:Error: Error Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Material.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:000][ 0]LogInit:Display: LogCook:Error: Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Material.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:000][ 0]LogInit:Display: CookResults:Error: Error Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür2.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:001][ 0]LogInit:Display: LogCook:Error: Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür2.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:001][ 0]LogInit:Display: LogLinker:Warning: The file ‘C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür1.uasset’ contains unrecognizable data, check that it is of the expected type.
PackagingResults:Error: Error Error Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür1.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:001][ 0]LogInit:Display: LogLinker:Warning: The file ‘C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Material_001.uasset’ contains unrecognizable data, check that it is of the expected type.
PackagingResults:Error: Error Error Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Material_001.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:001][ 0]LogInit:Display: LogLinker:Warning: The file ‘C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Material.uasset’ contains unrecognizable data, check that it is of the expected type.
PackagingResults:Error: Error Error Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Material.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:002][ 0]LogInit:Display: LogLinker:Warning: Can’t find file ‘/Game/Architecture/SM_Floor_400x400’
PackagingResults:Error: Error Error Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür2.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:002][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/Architecture/SM_Floor_400x400’: Can’t find file ‘/Game/Architecture/SM_Floor_400x400’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:002][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object ‘Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:002][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference ‘/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400’ was not found! (Referencer ‘/Game/StarterContent/Materials/M_Water_Ocean.M_Water_Ocean:Previ
MainFrameActions: Packaging (Windows (64-bit)): ewMesh’)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:003][ 0]LogInit:Display: LogLinker:Warning: Can’t find file ‘/Game/FPWeapon/Mesh/SK_FPGun’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:003][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/FPWeapon/Mesh/SK_FPGun’: Can’t find file ‘/Game/FPWeapon/Mesh/SK_FPGun’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:003][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object ‘Object /Game/FPWeapon/Mesh/SK_FPGun.SK_FPGun’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:004][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference ‘/Game/FPWeapon/Mesh/SK_FPGun.SK_FPGun’ was not found! (Referencer ‘/Game/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.SK_FPGun_PhysicsAsset:Pre
MainFrameActions: Packaging (Windows (64-bit)): viewSkeletalMesh’)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:004][ 0]LogInit:Display: LogLinker:Warning: The file ‘C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür2.uasset’ contains unrecognizable data, check that it is of the expected type.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:004][ 0]LogInit:Display: LogLinker:Warning: Can’t find file ‘/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:005][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast’: Can’t find file ‘/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:005][ 0]LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast’ while loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerso
MainFrameActions: Packaging (Windows (64-bit)): n/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:005][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset’
MainFrameActions: Packaging (Windows (64-bit)): : Can’t find file for asset ‘/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast’ while loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:006][ 0]LogInit:Display: LogLinker:Warning: Can’t find file ‘/Game/FPWeapon/Materials/MF_RoughnessAdjustment’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:006][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/FPWeapon/Materials/MF_RoughnessAdjustment’: Can’t find file ‘/Game/FPWeapon/Materials/MF_RoughnessAdjustment’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:006][ 0]LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Game/FPWeapon/Materials/MF_RoughnessAdjustment’ while loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LO
GO.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:007][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset’: Can’t find file for asset ‘/Game/FPWeapon/Materials/MF
_RoughnessAdjustment’ while loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:008][ 0]LogInit:Display: LogLinker:Warning: Can’t find file ‘/Game/FPWeapon/Textures/UE4_LOGO_CARD’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:008][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/FPWeapon/Textures/UE4_LOGO_CARD’: Can’t find file ‘/Game/FPWeapon/Textures/UE4_LOGO_CARD’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:008][ 0]LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Game/FPWeapon/Textures/UE4_LOGO_CARD’ while loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:008][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset’
MainFrameActions: Packaging (Windows (64-bit)): : Can’t find file for asset ‘/Game/FPWeapon/Textures/UE4_LOGO_CARD’ while loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:009][ 0]LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Game/FPWeapon/Materials/MF_RoughnessAdjustment’ while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:009][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/FPWeapon/Materials/MF_RoughnessAdjustment’: Can’t find file for asset ‘/Game/FPWeapon/Materials/MF_RoughnessAdjustment’ while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:010][ 0]LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast’ while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:010][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast’: Can’t find file for asset ‘/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast’ while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:010][ 0]LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Game/FPWeapon/Textures/UE4_LOGO_CARD’ while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:011][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/FPWeapon/Textures/UE4_LOGO_CARD’: Can’t find file for asset ‘/Game/FPWeapon/Textures/UE4_LOGO_CARD’ while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:011][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:011][ 0]LogInit:Display: Failure - 8 error(s), 68 warning(s)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:011][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 14.05 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 17,8647039s to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Documents\Unreal Projects\LowPolyGame - Kopie\LowPolyGame.uproject; see log C:\Users\AppData
\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Epic+Games+4.12\Cook-2016.09.08-03.42.32.txt
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Packaging (Windows (64-bit)): bei Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): — Ende der internen Ausnahmestapelüberwachung —
MainFrameActions: Packaging (Windows (64-bit)): bei Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure
I H o p e you can help me Thanks for reading,