Problem while packaging

Hey Guys, I get an Error while Packaging my game. I cant understand everything from the Log, so I need your help please. The last part of the log is this: (the whole log is very long)

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.31:998][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.31:998][ 0]LogInit:Display: Warning/Error Summary (Unique only)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.31:998][ 0]LogInit:Display: -----------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.31:999][ 0]LogInit:Display: CookResults:Error: Error Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür1.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.31:999][ 0]LogInit:Display: LogCook:Error: Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür1.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.31:999][ 0]LogInit:Display: CookResults:Error: Error Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Material_001.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.31:999][ 0]LogInit:Display: LogCook:Error: Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Material_001.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:000][ 0]LogInit:Display: CookResults:Error: Error Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Material.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:000][ 0]LogInit:Display: LogCook:Error: Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Material.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:000][ 0]LogInit:Display: CookResults:Error: Error Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür2.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:001][ 0]LogInit:Display: LogCook:Error: Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür2.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:001][ 0]LogInit:Display: LogLinker:Warning: The file ‘C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür1.uasset’ contains unrecognizable data, check that it is of the expected type.
PackagingResults:Error: Error Error Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür1.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:001][ 0]LogInit:Display: LogLinker:Warning: The file ‘C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Material_001.uasset’ contains unrecognizable data, check that it is of the expected type.
PackagingResults:Error: Error Error Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Material_001.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:001][ 0]LogInit:Display: LogLinker:Warning: The file ‘C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Material.uasset’ contains unrecognizable data, check that it is of the expected type.
PackagingResults:Error: Error Error Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Material.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:002][ 0]LogInit:Display: LogLinker:Warning: Can’t find file ‘/Game/Architecture/SM_Floor_400x400’
PackagingResults:Error: Error Error Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür2.uasset!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:002][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/Architecture/SM_Floor_400x400’: Can’t find file ‘/Game/Architecture/SM_Floor_400x400’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:002][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object ‘Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:002][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference ‘/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400’ was not found! (Referencer ‘/Game/StarterContent/Materials/M_Water_Ocean.M_Water_Ocean:Previ
MainFrameActions: Packaging (Windows (64-bit)): ewMesh’)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:003][ 0]LogInit:Display: LogLinker:Warning: Can’t find file ‘/Game/FPWeapon/Mesh/SK_FPGun’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:003][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/FPWeapon/Mesh/SK_FPGun’: Can’t find file ‘/Game/FPWeapon/Mesh/SK_FPGun’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:003][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object ‘Object /Game/FPWeapon/Mesh/SK_FPGun.SK_FPGun’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:004][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference ‘/Game/FPWeapon/Mesh/SK_FPGun.SK_FPGun’ was not found! (Referencer ‘/Game/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.SK_FPGun_PhysicsAsset:Pre
MainFrameActions: Packaging (Windows (64-bit)): viewSkeletalMesh’)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:004][ 0]LogInit:Display: LogLinker:Warning: The file ‘C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür2.uasset’ contains unrecognizable data, check that it is of the expected type.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:004][ 0]LogInit:Display: LogLinker:Warning: Can’t find file ‘/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:005][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast’: Can’t find file ‘/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:005][ 0]LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast’ while loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerso
MainFrameActions: Packaging (Windows (64-bit)): n/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:005][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset’
MainFrameActions: Packaging (Windows (64-bit)): : Can’t find file for asset ‘/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast’ while loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:006][ 0]LogInit:Display: LogLinker:Warning: Can’t find file ‘/Game/FPWeapon/Materials/MF_RoughnessAdjustment’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:006][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/FPWeapon/Materials/MF_RoughnessAdjustment’: Can’t find file ‘/Game/FPWeapon/Materials/MF_RoughnessAdjustment’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:006][ 0]LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Game/FPWeapon/Materials/MF_RoughnessAdjustment’ while loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LO
GO.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:007][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset’: Can’t find file for asset ‘/Game/FPWeapon/Materials/MF
_RoughnessAdjustment’ while loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:008][ 0]LogInit:Display: LogLinker:Warning: Can’t find file ‘/Game/FPWeapon/Textures/UE4_LOGO_CARD’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:008][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/FPWeapon/Textures/UE4_LOGO_CARD’: Can’t find file ‘/Game/FPWeapon/Textures/UE4_LOGO_CARD’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:008][ 0]LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Game/FPWeapon/Textures/UE4_LOGO_CARD’ while loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:008][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset’
MainFrameActions: Packaging (Windows (64-bit)): : Can’t find file for asset ‘/Game/FPWeapon/Textures/UE4_LOGO_CARD’ while loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:009][ 0]LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Game/FPWeapon/Materials/MF_RoughnessAdjustment’ while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:009][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/FPWeapon/Materials/MF_RoughnessAdjustment’: Can’t find file for asset ‘/Game/FPWeapon/Materials/MF_RoughnessAdjustment’ while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:010][ 0]LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast’ while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:010][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast’: Can’t find file for asset ‘/Game/FPWeapon/Materials/MF_BaseColorTintAndContrast’ while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:010][ 0]LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Game/FPWeapon/Textures/UE4_LOGO_CARD’ while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:011][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/FPWeapon/Textures/UE4_LOGO_CARD’: Can’t find file for asset ‘/Game/FPWeapon/Textures/UE4_LOGO_CARD’ while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:011][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:011][ 0]LogInit:Display: Failure - 8 error(s), 68 warning(s)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.32:011][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 14.05 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 17,8647039s to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Documents\Unreal Projects\LowPolyGame - Kopie\LowPolyGame.uproject; see log C:\Users\AppData
\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Epic+Games+4.12\Cook-2016.09.08-03.42.32.txt
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Packaging (Windows (64-bit)): bei Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): — Ende der internen Ausnahmestapelüberwachung —
MainFrameActions: Packaging (Windows (64-bit)): bei Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure

I H o p e you can help me :slight_smile: Thanks for reading,

Hi DreamblocksTV,

In the future, to help others navigate your log easier, please cut contents of the output log, paste them into a text editing program (like a Rich Text Document) and then post that document as an attachment.

When you have a log where the Automation Tool fails, in a text editor select Cntrl + F and search the words “Warning/Error Summary.” The first few items after these words will typically contain the assets causing the build to fail.

In this case:

Display: Warning/Error Summary (Unique only) MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.31:998][ 0]LogInit:Display: ----------------------------------- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.31:999][ 0]LogInit:Display: CookResults:Error: Error Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür1.uasset! MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.09.08-01.42.31:999][ 0]LogInit:Display: LogCook:Error: Error loading C:/Users//Documents/Unreal Projects/LowPolyGame - Kopie/Content/Arbeit/Tür1.uasset!

The word “Turl” contains an umlaut “u.” which the editor likely does not understand. Please go through your assets and remove any special characters like these and try again. If it still fails review the log as described above and if you cannot determine the cause of the error, post the error log as a doc.

Thanks,