[BUG] Sequencer - LookAt (Object in scene) - unable to save

Hello - found a bug that is reproduceable even in a blank project. if i use Sequencer, using a CineCameraActor + setup a LOOK AT target and attach it to a statically placed object in the scene (In this case a skeletal mesh for design purposes) - I’m unable to save the asset (Cinematic Sequence). If I remove/reset the LookAt target, and clear out the actor - i’m then able to save the asset.

Having this LookAt feature is required for this cutscene i’m creating. I’m not able to do a SPAWNABLE actor - as I have no reference to the actor (there is no object attainable from the sequence node, or sequence player node in the level blueprint) and I need that reference to drive boolsetting in Animation Blueprint of the actor (for animation blending purposes - cuz you know we dont have any blending via static animation assetts in sequencer).

http://puu.sh/r3Sua/89637d8fe5.jpg

Hi walldiv,

Currently spawnable actors are not allowed to reference scene actors (or the other way around). Until that becomes a reality (and it may not), please try adding an empty actor (spawnable) and placing it in the same location as the actor you’d like to follow, then have your camera (spawnable) follow that. You can always make your camera a scene actor that isn’t spawnable as well.

100% right - thanks for your quick reply! Setting a CineCameraActor into the world, then adding it to the Sequencer allows being able to save the project and have LOOKAT targetting enabled for staticly placed elements in the world.