Hello - found a bug that is reproduceable even in a blank project. if i use Sequencer, using a CineCameraActor + setup a LOOK AT target and attach it to a statically placed object in the scene (In this case a skeletal mesh for design purposes) - I’m unable to save the asset (Cinematic Sequence). If I remove/reset the LookAt target, and clear out the actor - i’m then able to save the asset.
Having this LookAt feature is required for this cutscene i’m creating. I’m not able to do a SPAWNABLE actor - as I have no reference to the actor (there is no object attainable from the sequence node, or sequence player node in the level blueprint) and I need that reference to drive boolsetting in Animation Blueprint of the actor (for animation blending purposes - cuz you know we dont have any blending via static animation assetts in sequencer).