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Arch Vis Character doesn't reset back to MOVE_WALK

Hey there, I've discovered if you fall at any distance that isn't classified as a step down, whilst looking down, the character will not go back to the walking movement mode, and continuously fall for the rest of the session.

This is rather game breaking when it comes to the arch vis character.

Looks like the entire capsule moves when you look down (not expected)

Any quick fixes would be appreciated, but for now I have a rather hacky method I'm not proud of writing.

 void UArchVisCharMovementComponent::PhysFalling(float deltaTime, int32 Iterations)
 {
     Super::PhysFalling(deltaTime, Iterations);
 
     if (-0.1 < Velocity.Z && Velocity.Z < 0.1)
     {
         SetMovementMode(MOVE_Walking);
     }
 
 }
Product Version: UE 4.13
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asked Sep 08 '16 at 07:14 AM in Bug Reports

avatar image

Litruv
3 5 12 16

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Hey Litruv-

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here (https://issues.unrealengine.com/issue/UE-35706 ). You can track the report's status as the issue is reviewed by our development staff.

Cheers

Doug Wilson

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answered Sep 08 '16 at 01:39 PM

avatar image Litruv Sep 13 '16 at 10:53 PM

Hey mate, I've come to realize the entire capsule moves when you move the camera up/down, so it'll be horizontal when you're looking 90deg down

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